[Tangaria 1.5.0 Character Dump] Name Ana Lanal II Age 38 Self RB CB EB Best Sex Female Height 3'8" STR: 16 +2 +3 +0 18/30 Race Dwarf Weight 11st 3lb INT: 11 -3 -2 +0 6 Class Warrior Turns used: WIS: 12 +2 -2 +0 12 Title Swordsman Game 9596 DEX: 16 -2 +2 +0 16 HP -3/195 Player 21789 CON: 15 +2 +2 +0 18/10 SP 0/0 Active 12819 Level 15 Armor [24,+28] Saving Throw 43% Cur Exp 1869 Stealth Bad Max Exp 1869 Melee 2d5,+11 Disarm - phys. 60% Adv Exp 2250 To-hit 50,+9 Disarm - magic 39% Blows 3.0/turn Magic Devices 37 Gold 1694 Searching 30% Burden 139.7 lb Shoot to-dam +0 Infravision 50 ft Overweight -16.2 lb To-hit 40,+2 Speed Normal MaxDepth 750' (L15) Shots 1.0/turn You are one of two children of a Dwarven Miner. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:.......?...... Fear:.......?...... Elec:.......?...... Blnd:.............+ Fire:.......?...... Conf:.......?...... Cold:.......+...... Stun:.......?...... Pois:.......+...... HLif:.......?...... Lite:.......?...... Rgn:.............. Dark:.......?...... ESP:.............. Soun:.......?...... SInv:.............. Shar:.......?...... FAct:.............. Nexu:.......?...... Lev:.......?...... Neth:.......?...... SDig:.............. Chao:.......?...... Trap:.......?...... Dise:.......?...... Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.......?...... Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.......?...... PLit:.............. DRed:.............. Time:.......?...... Move:.............. Mana:.......?...... Wate:.......?...... Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You resist the effects! > The giant Venus flytrap hits you. > You are paralyzed! > The giant Venus flytrap hits you. > You resist the effects! > The giant Venus flytrap misses you. > The giant Venus flytrap hits you. > You resist the effects! > The giant Venus flytrap hits you. (x2) > You resist the effects! > The giant Venus flytrap misses you. > The giant Venus flytrap hits you. > The giant Venus flytrap misses you. (x2) > The giant Venus flytrap hits you. (x2) > You die. Killed by a giant Venus flytrap. [Character Equipment] a) a Main Gauche of Slay Evil (2d5) (+7,+8) Found lying on the floor at 400 feet (level 8). Slays evil creatures. Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.3 blows/round. With +0 STR and +1 DEX you would get 3.3 blows/round. Average damage/round: 71.5 vs evil creatures and 52.7 vs. others. b) a Sling (x2) (+0,+0) Found lying on the floor of a special room at 300 feet (level 6). f) a Wooden Torch (1954 turns) Intensity 2 light. g) Soft Leather Armour [8,+3] Dropped by a snaga at 200 feet (level 4). h) the Cloak 'Colluin' [1,+15] Dropped by a scruffy looking hobbit at 250 feet (level 5). Provides resistance to Acid, Lightning, Fire, Cold, Poison. Cannot be harmed by Acid, Fire. When activated, it grants temporary resistance to acid, lightning, fire, cold and poison for 20+1d20 turns. Takes 111 turns to recharge. Your chance of success is 91.2% i) a Leather Shield [8,+4] {Lagduf, the Snaga} Dropped by Lagduf, the Snaga at 400 feet (level 8). j) a Metal Cap [3,+5] {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 250 feet (level 5). l) a Pair of Iron Shod Boots [4,+0] Found lying on the floor at 450 feet (level 9). Cannot be harmed by Fire. m) a Spade An inheritance from your family. [Character Quiver] a) 40 Bolts (1d5) (+0,+0) b) 28 Rocks (1d6) (+0,+0) {@v1} Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. c) 23 Bolts (1d5) (+0,+0) [Character Inventory] a) a Pint of Fine Ale b) 8 Potions of Cure Light Wounds {@q1} c) a Potion of Neutralize Poison d) a Potion of Heroism e) 2 Potions of Berserk Strength {@q2} f) 5 Potions of Poison Branded with poison. It can be thrown at creatures with damaging effect. g) 26 Scrolls of Phase Door {@r1} h) 2 Scrolls of Magic Mapping i) 4 Scrolls of Detect Invisible j) a Scroll of Remove Curse k) a Scroll of Light l) a Scroll of Monster Confusion m) a Scroll of Life n) a Scroll of Wilderness Mapping o) a Scroll of Word of Recall (rugged) p) 2 Wands of Light (7 charges) q) a Staff of Cure Light Wounds (9 charges) r) 3 Wooden Torches (5000 turns) Intensity 2 light. s) a Wooden Torch (5000 turns) [+18] {cursed} Dropped by a cave orc at 400 feet (level 8). It paralyses you every now and then. It makes your skin harder to damage, but conduct electricity. Provides resistance to Shards. Makes you vulnerable to Lightning. Intensity 2 light. t) a Lance of Slay Undead (2d10) (+5,+7) {Wormtongue, Agent of Saruman} Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9). Slays undead. Combat info: This weapon should be wielded with both hands. 1.0 blow/round. With +1 STR and +0 DEX you would attack a bit faster. With +7 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +1 DEX you would attack a bit faster. With +1 STR and +1 DEX you would get 1.1 blows/round. With +0 STR and +4 DEX you would get 1.1 blows/round. Average damage/round: 47.6 vs undead and 23.1 vs. others. [Home Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) a Book of Magic Spells [Magic for Beginners] c) 2 Potions of Slime Mold Juice d) a Potion of Salt Water e) a Scroll of Remove Hunger (tattered) f) a Wand of Darkness (8 charges) g) a Wooden Torch (4176 turns) An inheritance from Airi's family. Intensity 2 light. h) a Wooden Torch (257 turns) An inheritance from your family. Intensity 2 light. i) Soft Leather Armour [8,+0] An inheritance from your family. j) a Hard Leather Cap [2,+0] Found lying on the floor at 250 feet (level 5). [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:03 200ft 1 Killed Fang, Farmer Maggot's Dog 00:00:03 200ft 5 Reached level 5 00:00:03 200ft 5 Killed Wolf, Farmer Maggot's Dog 00:00:10 200ft 7 Killed Freesia 00:00:17 250ft 8 Killed Lobelia Sackville-Baggins 00:00:22 250ft 9 Found the Cloak 'Colluin' 00:00:27 100ft 9 Killed Grip, Farmer Maggot's Dog 00:00:57 200ft 9 Killed Vort the Kobold Queen 00:00:57 200ft 10 Reached level 10 00:02:14 400ft 13 Killed Lagduf, the Snaga 00:02:35 450ft 14 Killed Wormtongue, Agent of Saruman 00:02:38 500ft 15 Reached level 15 00:02:39 750ft 15 Was killed by a giant Venus flytrap [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ### ####. #.# ~.......#.. #...^...... #..###...# #..# #†.# #l. 750' (L15) LF:4-? Light 2 Paralyzed! Fed 88 % Open floor